Watchdogs - watchdogs.ubi.com
Ubisoft Reflections
As part of the Watchdogs environment art team at Ubisoft Reflections, I created layouts and assets for the interior spaces. These assets ranged from hard bodied items such as jukeboxes, guitars and trailers to mounted animal heads, kevlar vests, tropical fish and great white sharks.
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Gramophone - Marmoset Render
A low poly gramophone using PBR materials. Created in 3DS Max, Photoshop and Marmoset Toolbag 2
Old Room - UDK Scene
A simple UDK scene. Meshes were created in 3DS MAX and textured in Photoshop. Additional sculpting work on the sofa was achieved in Zbrush.
Street Scene - Unreal Engine 4
A section of High Street, Edinburgh, using 3DS Max and Photoshop to create tiling PBR materials for this Unreal Engine 4 scene.