Old Room - UDK Scene
A simple UDK scene. Meshes were created in 3DS MAX and textured in Photoshop. Additional sculpting work on the sofa was achieved in Zbrush.
Watchdogs - watchdogs.ubi.com
Ubisoft Reflections
During my time with Ubisoft I worked as part of the environment art team creating layouts and assets for the interior spaces.
Tudor House - 3DS MAX
Personal Project
A Tudor house created using 3DS MAX, Photoshop and Crazybump.
Killing Floor Mod
Created in 3DS MAX and textured in Photoshop.
This model is available in the Steam Workshop for FPS Killing Floor.