Shipped Titles
CV / Resume:

A hard working and resourceful individual with a proven record of delivering quality results to demanding timescales and specifications.

Can rapidly adapt to new methods of working, have extremely strong IT skills and can overcome problems both independently and by recognising the abilities of team members.

Have experience of working as part of an intercontinental team leading to the development of strong communication and inter-personal skills.

Employment History:

2012 - 2013 Ubisoft Reflections     Environment Artist/Cinematographer
  • I worked on both Just Dance 4 and Just Dance 2004 as a cinematographer, and Watch Dogs as a junior environment artist.
  • Trusted to be the only person working on the Autodance feature, despite using an unfamiliar bespoke tool set.
  • Planning, organisation, and commitment have all been required on a daily basis to complete extremely heavy workloads to the high standards I hold.
  • Team work, communication, and the ability to find compromises has featured heavily as my work has been reliant on the systems within the rest of the game.

2010 - 2011 Ubisoft Reflections     Junior Cinematographer
  • I received a Cinematic Art & Animation credit on Driver : San Francisco.
  • I started the position with minimal knowledge of cinematics and animation but within a month was able to troubleshoot scenes created by other team members.
  • My responsibilities included: scene creation, animation, technical and creative trouble shooting, quality assurance of pre-rendered videos, and video editing.

Education and Training:

2008 - 2012 Teeside University     Bsc (Hons) Games Art 2:1
  • I secured a work placement at the Ubisoft Reflections studio. (see work experience).
  • I studied an Games Art course where I have learnt a wide range of skills. including creating 3D assets for games, life drawing, level design, concept art and traditional painting.