Shipped Titles
CV / Resume:

A hard working and resourceful individual with a proven record of delivering quality results to demanding timescales and specifications.

Can rapidly adapt to new methods of working, have extremely strong IT skills and can overcome problems both independently and by recognising the abilities of team members.

Have experience of working as part of an intercontinental team leading to the development of strong communication and inter-personal skills.

Industry Experience:

2014 - 2015 Freelance     3D Artist
  • Bonus XP
  • Created a large collection of low poly character models, environmental assets and textures with a hand painted texture style for an unannounced game.
  • Various Clients
  • Completed various small projects and assets for clients ranging from indie game developers to advertising agencies.

2012 - 2013 Ubisoft Reflections     Environment Artist/Cinematographer
  • Recruited by my previous manager having impressed him during my placement.
  • Watch Dogs Interior Environment Artist
  • Designed and blocked out natural feeling interior layouts whilst following a strict metric system.
  • Modelled, textured and implemented soft and hard bodied assets at the request of my team members.
  • Set up destructible and physics objects for my scenes and those of other team members.
  • Just Dance 4 & Just Dance 2014 - Cinematographer
  • Responsible for implementing the sequences of the Autodance feature which required adapting to an incomplete and unfamiliar bespoke tool set.
  • Found unintended ways to utilise the toolset, resulting in improvements to the final release.
  • Organised channels of communication between separate teams to facilitate improvements within the tools and resolve issues as they arose within the project.

2010 - 2011 Ubisoft Reflections     Junior Cinematographer
  • I successfully competed against my peers to secure the art placement being offered by Ubisoft Reflections.
  • Driver:San Francisco Junior Cinematographer
  • Responsibilities included: scene creation, animation, technical and creative trouble shooting, quality assurance of pre-rendered videos and video editing.

Education and Training:

2008 - 2012 Teeside University     Bsc (Hons) Games Art 2:1
  • I secured a work placement at the Ubisoft Reflections studio. (see work experience).
  • I studied Games Art where I learned a wide range of skills including creating 3D assets for games, life drawing, level design, concept art and traditional painting.